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The player starts the game at the beginning of a burial chamber in an Ancient Egyptian tomb, the pathway closed behind the player urging them to move forward into the burial chamber to acquire the Pharaoh’s Ankh. The Ankh is a priceless artifact that might hold some form of ancient power.

What I did as a programmer

While working on this project, I was the only programmer on the team. Thusly I was responsible for programming the player controller, flashlight mechanic and the mummy's movement / behavior. The behavior portion of the mummy included it's reaction to the player's flashlight as well as having it switch between following the player and following it's set path.

Project Post-Mortem

While I was the only designated programmer for this project, our team was able to compensate by making sure the scope of the project would include mechanics and systems that I would be able to program on my own in the brief time that we were given to complete the game. 

The only crunch present in the production process for this project was towards the end due to a few bugs that came up due to a lack of QA and play testing on my behalf with the AI.

Code Snippets

AI side collision check for the flashlight mechanic

First ever iteration of AI waypoint cycling

©2021 by Shaquille Griffin.

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